Quick Defaults
You can set an object's default settings, such as stroke, fill, or type settings
by simply modifying one object of that type. First, you have to enable this from
File > Preferences > Object. Check the box labeled chancing object changes
defaults. Henceforth, any property modified for objects becomes the default for
that object. you can enable this option at the beginning of a session, set
defaults for all objects you intend to use and then disable it.
Rounded Polygon Corners
To provide rounded corners to polygons, select the shape and click on Modify >
After Path > Insert Path. Enter the amount of corner radius you want in the
Insert field. Keep the Steps value at 1 and the Join option to Squared. On
clicking OK, the polygon will shrink in size. Keeping the shape selected, again
click on Modify > After Path > Inset Path. Use the negative value of the Inset
value used above. Change the Join option to Rounded. On clicking OK, the polygon
will have rounded coroners.
Pasting Behind Objects
You can paste an object behind another object, even if it is in a Group, without
ungrouping it. Move the object in the position you want to paste it and cut it.
Now select an object within the group, hold down the Alt key while clicking it.
Click on Edit > Paste Behind to paste the contents from the clipboard behind the
selected objects.
Bitmaps to vectors
The trace tool is extremely powerful for creating editable vector art from
bitmap images. When you double-click on the tool, you will get a dialog box
where you can choose the Color mode, the resolution, the amount of detail, etc.
That the final traced image should have. Once you set these values to suit your
needs, you can trace the bitmap by clicking and dragging over the part of the
bitmap you want.
Creating a Line Grid
Draw a horizontal line to about the width of your grid. Clone the line and drag
it down to about the height of the grid. Select both the lines and click on
Modify > Combine > Blend. you can adjust the spacing of the lines by changing
the number of Steps on the Object Inspector palette. Close this blend and click
on Modify > Transform > Rotate. Rotate the close by 90. Align the corners to
match those of the horizontal lines and the grid is ready.
Finding a Rotation Angle
If you want to find out by what angle an object has been rotated, turn on Snap
To Point from the View menu. Select the Line tool and draw a line from the upper
left point of the object to the upper right point. The angle is shown on the
stats bar. For ellipses draw the line from one edge across the center to the
other edge. For precise drawing, you can change the Snap distance from File >
Preferences > General.
Save RAM!
The Undo information takes up RAM and slows down overall performance. You can
configure the numbers of Undos FreeHand should store. Open File > Preferences >
General and enter the number in the Undo's field. The lower the number , the
lesser RAM will be used, but you will be able to track back only that many
steps.
Quick Refresh
The preview mode displays images at full resolution, as well as each step of a
blend object. The Fast Preview mode displays images at a faster speed, but at
reduced resolution and lesser number of blend steps. this is useful for working
in Preview mode with complex images, which would otherwise easily slow down your
work process with every edit. To change the preview mode, click on View >
Preview for the standard (slower) mode and View > Fast Mode for faster refresh.
Cluttered Toolbars
If your toolbars are getting too cluttered, you can organize them better, Click
on File > Customize > Toolbars. To remove an icon from the toolbar, drag it
outside the toolbar. To add an icon, drag it from the Toolbars dialog box onto
the toolbar.
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